Cleric

Healer with strong recovery and protective magic.

Overview

The Cleric is a playable Class in Aion 2.

The Cleric is a quintessential healer who restores the HP of allies.

Capable of maintaining maximal healing power under any circumstances, the Cleric is an indispensable character in party play.

The Cleric is the main healing class of Aion. It is the only class that can actively dispel debuffs and is the main class for single-target and AoE healing capabilities.

Feedback suggests a focus on raw Area of Effect heals over reactive single-target support.

Playstyle

The Cleric is a healing class that specialises in mending multiple targets at once with an array of AoE healing Skills while also having impressive damage capabilities. Instead of focusing on effective single-target healing, the Cleric’s skillset makes it easy to keep an entire party of allies fighting fit over a prolonged period of time: they have several skills that either directly heal multiple allies in a single burst, provide effective shields to absorb incoming damage, or restore health over a short period of time. Bouncing between these different healing sources while weaving in damaging Skills is the main gameplay loop of the Cleric.

Similar to the Sorcerer, several of the Cleric’s Skills can also be charged to increase their effectiveness. This usually comes at the cost of more MP as well as a longer cast time, but devoted players will be rewarded with higher potency heals in a much larger radius.

However, due to the wide AoE nature of the Cleric’s healing, their overall healing potency is lower than some may expect from a dedicated healer. As such, the Cleric’s healing alone will not be enough to get your party through the toughest battles in Aion 2, and players will need to make sure that they are remaining mobile so that they can dodge as many avoidable attacks as possible.

Focus Group Feedback

Feedback suggested that this class was accessible for solo players, with good AoE damage and healing abilities. Healing is straightforward, with little to no cast times or stance-switching.

Skills

NOTE: These Skills have been translated from an in-progress build of Aion 2. As such, information may be incorrectly translated or subject to change.

SkillDescriptionSkill Reinforcements
Healing LightRestores 1810-2530 HP to allies within a 10-20 meter radius of the caster. The potency and radius of the heal are dependent on how long you charge Healing Light before casting it.
  • Reduced MP cost by 20%
  • Movable casting
  • Removes one abnormal status effect from the caster and allies when cast at maximum charge
  • During the charging period, a shield that can absorb 1120 damage is generated around the caster
  • Triggers Follow-Up Skill: Healing Light (Follow-Up Skill)
Healing Light (Follow-Up Skill)Restores 1180- HP to allies within a 20-meter radius of the caster.
  • Reduced MP cost by 20%
  • The range is reduced to 10 meters, but the amount of healing is increased to 1928
  • Instead of healing in one burst, the Skill will be changed to restore 418 HP every 2 seconds for 10 seconds
  • Triggers Follow-Up Skill: Healing Wind
  • When two or more friendly targets are healed, the cooldown of Healing Light is reduced by 50%
Immortal CurtainAfter casting the Skill, it generates a shield that can absorb 3580 damage for up to 10 seconds.
  • Reduced MP cost by 50%
  • The duration of the shield is shortened to 5 seconds, but the maximum damage it can absorb is increased to 6200
  • The Immortal Curtain can be cast on yourself and another friendly target simultaneously
  • Triggers Follow-Up Skill: Resurrection
  • While the shield is active, it restores 400 HP every 2 seconds
RescueRestores 50% of maximum HP and MP and clears all abnormal status effects to allies within a 40-meter radius.No reinforcements listed.
Summon: Holy BreathSummons a Holy Breath within a 20-meter radius that lasts for 30 seconds. Friendly targets within a 10-meter radius of the Holy Breath will recover 625 HP every 3 seconds.
  • Reduced MP cost by 20%
  • The range of the Holy Breath is increased from 10 meters to 15 meters
  • Holy Breath also clears one abnormal status effect for friendly targets within range every 6 seconds
  • When the duration of Holy Breath ends or the summon is destroyed, a shield capable of absorbing 1028 Damage for 4 seconds is generated for all friendly targets within range
  • While the Holy Breath exists, casting the Healing Light Skill will reset the duration of the Holy Breath. This effect can only be triggered once every 30 seconds

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